WE WERE HERE FOREVER ONLINE(2022)
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I do not want to spoil much about the puzzles, but I will highlight my favourite one, even though they are plenty of good puzzles in the game that I could talk about. The first wow moment that signalled that the puzzle designers were taking it to a whole new level is when the Jester captures the players and locks them within a magical box. The first part of the puzzle is using coloured switches and numbered portals on the sides of the walls to help each player get through a maze, nothing all that amazing, but it was the second part that really hit home with the designs. This part of the puzzle is set within a space where rooms are placed on the inside walls of a sphere, giving a 360 view of all the rooms on the walls, with the other explorer in another one of these rooms. The idea is that both players need to tell each other what symbols are above the doors, so they can rotate the rooms and join the doorways together, which then opens the doorway into the room with the symbol above it. This starts with only a couple of rooms, but as the players solve the puzzles, more rooms, and even alternative dimensions with more rooms, are constantly added, making it more complex to get to the end gate that both players need to get to. A fantastic escape room that promotes the bests features of the game, the cooperative communication and the fun, engrossing, asymmetrical puzzles.
It truly feels that the developers went all out with the puzzle designs. There were always snippets of brainy puzzles in the previous games, but this time around they really are the front and centre of this game, the soul of the experience. There are rarely any puzzles that are bad or nonsensical, which the last couple of games did feature. The worst they get is when one player is made to wait around a little while the other player is performing the action. While the best puzzles are the ones that bring a sense of achievement, the relief which comes when the lightbulb moment switches on and the solution pops into the head. Those are the ones that help give the players a sense of euphoria.
You and your friend are trapped in the realm of Castle Rock with no way out - were you betrayed, or simply not that clever Work together to explore and solve puzzles in this mysterious Antarctic adventure. Be aware, nothing is what it seems - there are dark secrets hidden in the shadows. Will you be able to escape
Even more handily, we were at a point in the game where we could decide to swap sides and tackle the device in different roles. In the end, switching jobs and getting a fresh look at the scarce information given to us is how we solved it, a convenience that We Were Here games don't often allow. 59ce067264